Morph


 * This article is a work in progress. Please be patient and wait until the editors get to complete the article.

A  is a Model that contains...
 * A Part with a Script that makes it a "button" of sorts (used to turn the Player character into the "Middle" part)
 * Another Part that is invisible (this part is usually inside a model named "Chest" and is, itself, named "Middle"), emulates the XY coordinates rather than the 3D XYZ coordinates by setting the Z coordinate to 0, and has 2 Decals on its front and back (most often the same decal).
 * Sometimes, the Model includes a Part that displays the name of the character depicted in the Decals (if this part is not present, then the "button" Part most often displays the name instead; if the "button" Part does not display the name, then the name will not be displayed at all.)
 * A Humanoid object.
 * Miscellaneous scripts that allow the morph to fully work.

Hierarchy

 * "Decal1" & "Decal2" refer to the front and back Decals, respectively. "Charname" refers to the name of the character depicted in the Decals. "FaceRemover" refers to the script (which may or may not be present) that, quite obviously, removes the original player character's face.